This is a great post by BGG user @dodger. They used their learners’ love of Hive as an excuse to lead a photo safari and find insects (and a spider) living in natural environments.
Ideas like this are what make teaching fun. @dodger combined a game and field trip into a creative activity. There are so many ways to extend this. As part of a science unit, a deeper dive into the differences between insects and arachnids is warranted. The photo safari could introduce the unit to generate excitement, or end the unit as a real-world culmination of more traditional lessons. Students could make this into an art project based around how to use natural light in photography. An English teacher might make this into a creative writing assignment. After the photo safari, the students can write a short story pretending they are adventurers on a far-off planet exploring the wildlife.
To me, gameschooling is much more than using games to teach concepts and skills. Simply hooking students with something exciting and different is a valid use of games in classrooms. @dodger shows that game components can be useful even if the game isn’t being played.